Input format
ZIP/ZIP64 or folder containing the executable ELF, sce_sys/ and sce_module/. Multiple ZIP files can form one batch.
Convert an authorized PS5 app's decrypted ELF and modules into a Windows .exe or Linux .elf using the upstream browser tool. Select your ZIP or folder, choose a target, then save the converted package.
The embedded converter is served by the AnyPS5 upstream project. Source files are processed locally by its WebAssembly worker.
If the embedded tool is blocked by your browser, open the official converter in a new tab. Disk and folder saving may require opening the tool directly in desktop Chrome or Edge.
sce_sys/ metadata and sce_module/ guest modules from content you are authorized to use. The web converter accepts ZIP/ZIP64 archives or a local folder..exe or Linux for .elf. Enable the Intel instruction-conversion option only when your CPU needs it.ZIP/ZIP64 or folder containing the executable ELF, sce_sys/ and sce_module/. Multiple ZIP files can form one batch.
256 MiB of selected executable, module and icon input per app. The in-memory combined ZIP output has a separate 256 MiB budget.
Windows PE .exe or Linux ELF plus required runtime files. The browser downloads host libraries associated with the converter release.
Unsupported file: check that the executable is a decrypted ELF and that the expected module folders are present. Size limit: use the native Relinker for inputs above 256 MiB. Converted app will not launch: inspect host libraries, module layout and graphics errors in the troubleshooting guide; use the game reports to compare exact platform and build.
Implementation reference: upstream web converter source · official release assets · Relinker options. The converter follows the upstream project's GPL-2.0-only license; this page embeds the original tool without redistributing its binaries.