Current conclusion
An experimental Linux stack reaches the tutorial with a correct HUD, but incorrect 3D rendering at about 2 FPS. The tester explicitly describes this as in-game, not playable.
Experimental result: extra patches, integration branches or local changes are required. Installing the tagged release does not establish this result.
Platform test results
Linux · Tutorial; incorrect 3D rendering
IssuesMenus, character creation and the new-game route reach Outpost Passage. Tutorial testing reports about 2.0–2.2 FPS after local performance work.
Build: main df16c4c2 + #861, #864, #157, #1201/#1202, #1184, #1071 and local changes
Test date: Oct 8, 2026 · Report dated Oct 8, 2026
Windows: no reviewed test result. This does not establish incompatibility.
Known issues
Linux · 1.07
- The 3D level has incorrect lighting and colored bands despite a correct HUD.
- Severe frame-time limits and material-table capacity workarounds remain.
Test environments
- Platform
- Linux
- Game version
- 1.07
- AnyPS5 build
- main df16c4c2 + #861, #864, #157, #1201/#1202, #1184, #1071 and local changes
- Hardware / tools
- Nobara 44, Linux 7.2; Ryzen 5 7600X; RTX 5070 Ti, driver 595.91.07; 32 GB RAM; GCC 16.2
- Source reviewed
- Oct 9, 2026
Identity scope: Only PPSA01341 v1.07 is recorded. The thread requests PPSA01342 tests; that ID is not merged.
Key test history
This record has one reviewed test milestone. No additional history is claimed.
Original sources
- Linux tutorial and rendering report · Linux · reviewed Oct 9, 2026
PR merges, closed issues and commit counts do not automatically change these judgments. Read our review policy.