Current conclusion
A clean Windows main 1e4ec0e3f7e run on Radeon RX 7800 XT reaches the PSPHD controller/start screen. Dismissing the prompt starts the application, then AGC aborts because last-provoking-vertex mode is unsupported for generated rect-list pipelines. Clearing the shader cache reproduces the same failure; no fight is reached.
Platform test results
Windows · PSPHD controller/start prompt; abort after (AppEmu) RUNNING
IssuesThe controller/start prompt appears. After it is dismissed, AppEmu enters RUNNING then throws 'last provoking vertex is unsupported for generated primitive pipelines'. A run after moving the shader_cache directory aside hits the same AGC exception.
Build: clean upstream main 1e4ec0e3f7e434799918eedd509a01a7efde22d2; freshly built relinker and libs, no gameplay patches
Report: Oct 17, 2026
Known issues
Windows · PSPHD controller/start prompt; abort after (AppEmu) RUNNING
- The rect-list draw requests last-provoking-vertex behavior that the current generated-primitive pipeline explicitly refuses.
- A fresh shader cache does not resolve the failure, and the linked test did not reach playable fight graphics.
Test environments
- Platform
- Windows
- Game version
- 01.000.002
- Hardware / tools
- Windows 11 Pro 25H2; Ryzen 7 2700X; Radeon RX 7800 XT 16 GB, AMD driver 32.0.31041.1004; WinLibs GCC 15.2.0
PPSA31371, title version 01.000.002. The Windows AMD report covers the packaged PSPHD controller/start screen, not a playable fight.