Current conclusion
Linux warm-cache build reaches the hub, while cold-start memory and level-loading failures remain unresolved.
Hades IIPS5
Platform test results
Linux · Gameplay in hub with warm shader cache
IssuesA warm-cache run loads into a game and reaches the hub at about 24 FPS without skipped draws.
Build: main a29ef59 + open PRs and local level-loading fix
Report: Oct 10, 2026
Known issues
Linux · Gameplay in hub with warm shader cache
- Cold shader caches overflow the game's 512 MiB upload pool.
- Unmodified current main crashes when loading into a level; the reporter has a local fix.
- AudioOut2 exhibits distortion on loud sounds.
Test environments
- Platform
- Linux
- Game version
- 01.006.000
- Hardware / tools
- CachyOS Linux; Ryzen 7 7800X3D; RTX 4090; NVIDIA 615.71.09
Hades II (PPSA36082) is distinct from Hades (PPSA03355); results cannot be combined.