Current conclusion
The Linux patch stack passes import resolution and shader initialization before NGS2 audio setup stops execution. The test reaches no rendered frames.
Platform test results
Linux · Audio initialization blocked; no presented frame
IssuesThe Linux report records progress beyond 13 missing imports and shader-registration failures. After approximately 4 minutes 40 seconds, NGS2 option flags stop KTSL2 audio-system initialization.
Build: Upstream main 43972e6 plus #2153, #1836, #1837, #2105 and #1893; experimental PR stack · Report Oct 9, 2026
Linux bring-up #2171 ↗Known issues
Linux · 01.009.000
- NGS2 system option flags = 2 stop Koei Tecmo KTSL2 audio initialization.
- Without the patch stack, upstream main stops earlier on 13 missing function imports.
- Earlier test builds spent several minutes in shader structurization before audio initialization.
Test environments
- Platform
- Linux
- Game version
- 01.009.000
- AnyPS5 build
- Upstream main 43972e6 plus #2153, #1836, #1837, #2105 and #1893; experimental PR stack
- Hardware / tools
- CachyOS Linux 7.2.9; Ryzen 7 7800X3D; Radeon RX 9070 XT; RADV Mesa 26.2.4; GCC Release build
Tested release: PPSA04540, game version 01.009.000; Linux test.
Related test discussions
- Rise of the Ronin (PPSA04540) on Linux · Linux · Discussion updated Oct 9, 2026
Original sources
- Linux bring-up #2171 · Linux · reviewed Oct 10, 2026