Independent community database.

Stray

Issues

PPSA02100 · Linux · First-boot brightness calibration screen

Current conclusion

Linux experimental patches render the brightness calibration screen at 57–58 FPS; no gameplay is demonstrated. A separate Windows main run stalls before rendering because hundreds of shaders fail to prepare.

StrayPS5
Stray — promotional gameplay screenshot

Platform test results

Linux · First-boot brightness calibration screen

Issues

The calibration screen renders at about 57–58 FPS over two ten-minute runs; no input or subsequent gameplay was tested.

Build: main 8b393b6 + locally resolved stack of graphics PRs
Report: Oct 9, 2026

Linux brightness-calibration screen test ↗

Windows · Window opens; no rendered frame after shader preparation fails

Issues

The title opens a window at FPS 0.00 without rendered content. The report records 371 computed shader call-target errors and 28 packed-pixel ancillary errors.

Build: main with MinGW-w64 GCC 16.2.0; no gameplay patch stack
Report: Oct 10, 2026

Windows shader preparation and first-frame blocker ↗

Known issues

Linux · First-boot brightness calibration screen

  • Stock main aborts before opening a window on computed shader-call targets.
  • The patched stack still requires multiple locally resolved PR conflicts and does not demonstrate reaching a level.

Windows · Window opens; no rendered frame after shader preparation fails

  • Computed shader call targets remain unsupported in the observed build.
  • Packed-pixel ancillary inputs produce separate shader preparation failures.

Test environments

Platform
Linux
Game version
1.05
Hardware / tools
Nobara Linux 44; Ryzen 5 7600X; RTX 5070 Ti; NVIDIA 595.91.07
Platform
Windows
Game version
PPSA02100 (version not specified)
Hardware / tools
Windows; RTX 4060 Laptop GPU

The Linux experiment uses Stray v1.05 (Unreal Engine 4); no level or gameplay was tested.