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Disney Epic Mickey: Rebrushed

Issues

PPSA15657 · Summary scope: Linux · mickey/testing on upstream main with unmerged PRs, #2102 first-slice stand-in and local DCC metadata workaround

Current conclusion

Linux testing reaches the title screen, main menu and Dark Beauty Castle loading on a patched build. First-level loading stops at DCC metadata handling; menu transitions also crash intermittently.

Platform test results

Linux · Title screen and menu; first level blocked

Issues

The Linux report records rendered logos, cinematics, subtitles and the main menu. Starting New Game loads Dark Beauty Castle until a DCC metadata failure. Audio samples were captured; title-screen frame rates were below 60 FPS on the tested hardware.

Build: mickey/testing on upstream main with unmerged PRs, #2102 first-slice stand-in and local DCC metadata workaround · Report Oct 9, 2026

Linux bring-up #2255 ↗

Known issues

Linux · 01.000.000 (master 01.02)

  • First-level loading stops at mixed DCC key metadata; the test uses a local workaround.
  • 3D volume-layer rendering relies on a first-slice stand-in.
  • Menu transitions trigger Unreal RemoveFromOuterMap fatal errors in 5 of 8 recorded attempts (follow-up #2365).

Test environments

Platform
Linux
Game version
01.000.000 (master 01.02)
AnyPS5 build
mickey/testing on upstream main with unmerged PRs, #2102 first-slice stand-in and local DCC metadata workaround
Hardware / tools
Ubuntu 24.04.5; kernel 6.8 or 7.0; Core i3-12100; Radeon RX 7600 (RADV Mesa 25.2.8); 32 GB RAM; GCC 13.3

Tested release: PPSA15657, EU retail game v01.000.000 (master 01.02); Linux test.

Key test history

  1. Linux

    A separate follow-up reproduces an intermittent Unreal menu-transition failure (5/8 runs), even after rendering and input reached the title screen.

    Original milestone ↗

Related test discussions

Original sources