AnyPS5 game compatibility and community test results
Find what runs, how far it gets,
and which build was tested.
- Dreaming SarahPPSA02929 · Playable · Windows
- Astro BotPPSA21564 · Issues · Windows
- DeathloopPPSA01670 · Testing · Windows
- NHL 27PPSA34063 · Issues · Windows
- Sonic OriginsPPSA05324 · Issues · Linux
- Hollow Knight: SilksongPPSA12544 · Issues · Windows
- Animal WellPPSA22520 · Issues · Windows
- Demon's SoulsPPSA01341 · Issues · Linux
No matching reviewed game. Unlisted does not mean incompatible. Browse all tests.
Officially playable
▸ Confirmed games1Community test index
▸ Games with test evidence8Last editorial review
Experimental gameplay is not official Playable status.
Playable Games
Explicitly confirmed in the upstream compatibility table.
Windows only in the official table. Test date and build are not supplied.
Recently Tested
Latest dated reports, reviewed Oct 9, 2026.
How AnyPS5 Works
AnyPS5 relinks supported PS5 executables into Windows PE or Linux ELF and supplies host implementations of console libraries. Compatible x86-64 game code runs on the host; graphics and system behavior still need compatible implementations.
Relinking, first frames and playable gameplay are separate milestones. Native execution still has performance costs. Read the setup guides · Upstream architecture
Community Questions
Answers to the coverage, performance and availability questions on Reddit.
Which games are genuinely playable today?
The official compatibility table lists Dreaming Sarah as playable on Windows. Other curated games have entry-point, rendering or gameplay reports on specific experimental stacks. We reserve Playable for the official table; a tester describing patched gameplay as playable does not upgrade the site's status. Official compatibility table
Does 100% shader or API coverage mean 100% game compatibility?
No. The progress dashboard tracks known library declarations and shader instructions, not games. Its denominator can change. Implemented instructions still need correct behavior together with memory, synchronization, graphics and each game's system calls. Only actual title-specific testing establishes compatibility. Upstream implementation dashboard
Does native execution mean no performance overhead?
No. Shared CPU architecture avoids one kind of CPU translation, but shader compilation, graphics handling, synchronization and memory transfers still cost time. Demon's Souls reaches its tutorial at about 2 FPS on a patched Linux setup. A fast result on one machine cannot predict another game's performance. Measured Linux tutorial report
What do Windows, Linux, Steam Deck and macOS support?
Windows and Linux are x86-64 game-output targets, with separate runtime libraries and game-specific reports. Steam Deck uses Linux, but this curated evidence does not verify a Deck configuration. macOS can build the Relinker-only tool; it is not a macOS game runtime. Neither an OS target nor a successful build promises playable games. Supported build targets
Discussion context: system-library coverage · shader-instruction coverage. Answers are checked against upstream evidence.